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Environment Artist for Fortnite Trailers - Master Chief

Credit page: https://halon.com/work/fortnite-master-chief/

First Fortnite Cinematic Trailer I worked on at Halon Entertainment. I was part of the Environment/Visual Art Department Artist that works on layout, modeling, texturing, game asset to cinematic quality asset, set dressing, material creation/editing in Unreal Engine 4/5, landscape creation/edit, and some sequencer work. Working with supervisors, leads, and other department teams we create cinematic quality trailers to keep the Fortnite Crossover going.

Full Trailer - Responsibilities description below with each screenshot.

Modeled and textured shelf's, hot food plate, and fridges. Set dressed the convenience store.

Modeled and textured shelf's, hot food plate, and fridges. Set dressed the convenience store.

Created the material setup for the condensated glass, that is animated with parameters in Unreal Sequencer as the fridge door opens.

Created the material setup for the condensated glass, that is animated with parameters in Unreal Sequencer as the fridge door opens.

:O

:O

Textured Master Chief's frost on his visor and made animated to defrost as he comes out of the cooler.

Textured Master Chief's frost on his visor and made animated to defrost as he comes out of the cooler.

Set dressed the convenience store and animated some tiles being broken when Master Chief jumps down.

Set dressed the convenience store and animated some tiles being broken when Master Chief jumps down.