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Environment Artist for Fortnite Trailers - Winterfest 2021 and Spider-Man

Credit page: https://halon.com/work/fortnite-spider-man-winterfest/

Trailers that I have worked on with the great FN Cinematic team at Halon Entertainment. I was part of the Environment/Visual Art Department Artist that works on layout, modeling, texturing, game asset to cinematic quality asset, set dressing, material creation/editing in Unreal Engine 4/5, landscape creation/edit, and some sequencer work. Working with supervisors, leads, and other department teams we create cinematic quality trailers to keep the Fortnite Crossover going.

Full Trailer - Responsibilities description below with each screenshot.

Sculpted the terrain for various shots. Set dressed the trees and edited into the material a WPO function, timed with the bus passing by to give it a whoosh!

Sculpted the terrain for various shots. Set dressed the trees and edited into the material a WPO function, timed with the bus passing by to give it a whoosh!

Glass material created to give a it a frosted glass.

Glass material created to give a it a frosted glass.

Set dressed the terrain with many many trees as well as sculpted the terrain. Also set dressed in land mass pieces to compose the shot.

Set dressed the terrain with many many trees as well as sculpted the terrain. Also set dressed in land mass pieces to compose the shot.

More set dressing of trees! As well as set dressing tree stumps and logs.

More set dressing of trees! As well as set dressing tree stumps and logs.

Several shots, the trees look good in some while in others they look bad. So some trees were animated to turn on and off as well as move around to be more visually pleasing.

Several shots, the trees look good in some while in others they look bad. So some trees were animated to turn on and off as well as move around to be more visually pleasing.

More set dressing and animating in sequencer for a visually pleasing shot.

More set dressing and animating in sequencer for a visually pleasing shot.