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Environment Artist for Fortnite Trailers - Terminator

Credit page: https://halon.com/work/fortnite-terminator/

I was part of the Environment/Visual Art Department Artist that works on layout, modeling, texturing, game asset to cinematic quality asset, set dressing, material creation/editing in Unreal Engine 4/5, landscape creation/edit, and some sequencer work. Working with supervisors, leads, and other department teams we create cinematic quality trailers to keep the Fortnite Crossover going.

Full Trailer - Responsibilities description below with each screenshot.

Responsible for modeling and setdressing the background models. Created the lava material with emissive.

Responsible for modeling and setdressing the background models. Created the lava material with emissive.

Modeled chains and created WPO material that animated from a specific area to blow in then out.

Modeled chains and created WPO material that animated from a specific area to blow in then out.