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Environment Artist for Fortnite Trailers - Chapter 2 Season 6

Credit page: https://halon.com/work/chapter-02/

Trailers that I have worked on with the great FN Cinematic team at Halon Entertainment. I was part of the Environment/Visual Art Department Artist that works on layout, modeling, texturing, game asset to cinematic quality asset, set dressing, material creation/editing in Unreal Engine 4/5, landscape creation/edit, and some sequencer work. Working with supervisors, leads, and other department teams we create cinematic quality trailers to keep the Fortnite Crossover going.

Full Trailer - Responsibilities description below with each screenshot. I was assigned to the environments for sequences 0:34 - 1:06, 2:20 - 2:34.

Foliage vegetation and set dressing of rocks. Sculpted terrain, working with Art Leads and Epic Games collaboratively in composing shots and telling the narrative.

Foliage vegetation and set dressing of rocks. Sculpted terrain, working with Art Leads and Epic Games collaboratively in composing shots and telling the narrative.

Lots of mini foliage vegetation set dressing to make sure the grass doesn't clip through the shoe and the ear piece was visible.

Lots of mini foliage vegetation set dressing to make sure the grass doesn't clip through the shoe and the ear piece was visible.

Worked with other artist to compose the shot with set dressing vegetation and rock. Sculpted the terrain.

Worked with other artist to compose the shot with set dressing vegetation and rock. Sculpted the terrain.

Set dressed the shot with rocks, decals, and vegetation. Painted the terrain with lighter cliff sand, darker dry river sand, and muddy sand.

Set dressed the shot with rocks, decals, and vegetation. Painted the terrain with lighter cliff sand, darker dry river sand, and muddy sand.

Set dressed with metal walls, cliff assets, sand mounds, and vegetation.

Set dressed with metal walls, cliff assets, sand mounds, and vegetation.

Set dressed with decals, cliff assets, sand mounds, and vegetation.

Set dressed with decals, cliff assets, sand mounds, and vegetation.

Set dressed with decals and sand mounds and other rock pebble assets.

Set dressed with decals and sand mounds and other rock pebble assets.

Set dressed with decals, cliff assets, sand mounds, and vegetation. Sometimes having to move things around, or turn off assets using Unreal Engine's Sequencer to compose a better shot.

Set dressed with decals, cliff assets, sand mounds, and vegetation. Sometimes having to move things around, or turn off assets using Unreal Engine's Sequencer to compose a better shot.

Set dressed with decals and sand mounds and other rock pebble assets.

Set dressed with decals and sand mounds and other rock pebble assets.

Lots of rock and sand mound set dressing.

Lots of rock and sand mound set dressing.

Pebble set dressing

Pebble set dressing

Rock, pebble, and decal set dressing.

Rock, pebble, and decal set dressing.