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Environment Artist for Fortnite Trailers - Neymar Jr.

Credit page: https://halon.com/work/fortnite-neymar-jr/

Trailers that I have worked on with the great FN Cinematic team at Halon Entertainment. I was part of the Environment/Visual Art Department Artist that works on layout, modeling, texturing, game asset to cinematic quality asset, set dressing, material creation/editing in Unreal Engine 4/5, landscape creation/edit, and some sequencer work. Working with supervisors, leads, and other department teams we create cinematic quality trailers to keep the Fortnite Crossover going.

Full Trailer - Responsibilities description below with each screenshot.

Lots of set dressing with foliage, trees, rocks, dirt mounds.

Lots of set dressing with foliage, trees, rocks, dirt mounds.

Set dressing with foliage, rocks, dirt mounds, pebbles

Set dressing with foliage, rocks, dirt mounds, pebbles

Sculpted the terrain in Unreal Engine for this trailer.

Sculpted the terrain in Unreal Engine for this trailer.

Decal and rock/pebble set dressing.

Decal and rock/pebble set dressing.

More tree and foliage vegetation set dressing. Lowered the scale of the vegetation in the center so it was visually focused on the center grenade bouncing. Set dressed some broken cars at the bottom of the tower.

More tree and foliage vegetation set dressing. Lowered the scale of the vegetation in the center so it was visually focused on the center grenade bouncing. Set dressed some broken cars at the bottom of the tower.

Assembled the tower using Wall pieces and edited them for this trailer. Set dressed the interior with explosives.

Assembled the tower using Wall pieces and edited them for this trailer. Set dressed the interior with explosives.