Website powered by

Environment Artist for Fortnite Trailers - Trailers - Fortnitemares

Credit page: https://halon.com/work/fortnite-cube-queen/

Trailers that I have worked on with the great FN Cinematic team at Halon Entertainment. I was part of the Environment/Visual Art Department Artist that works on layout, modeling, texturing, game asset to cinematic quality asset, set dressing, material creation/editing in Unreal Engine 4/5, landscape creation/edit, and some sequencer work. Working with supervisors, leads, and other department teams we create cinematic quality trailers to keep the Fortnite Crossover going.

Full Trailer - Responsibilities description below with each screenshot.

Modeled out and set dressed high resolution versions of flowers and blades of grass for an up close shot. Modeled the butterfly and I handled the material for the butterfly and the ethereal effect if gives off.

Modeled out and set dressed high resolution versions of flowers and blades of grass for an up close shot. Modeled the butterfly and I handled the material for the butterfly and the ethereal effect if gives off.

Integrated an opacity based transition using World Position for the grass, so as the burning effect runs over the grass, it will fade.

Integrated an opacity based transition using World Position for the grass, so as the burning effect runs over the grass, it will fade.

Sculpted the terrain for this trailer.

Sculpted the terrain for this trailer.