Stylized environment using nothing but Houdini to procedurally model everything. I wanted to boot camp myself and build out tools for various assets that I can reuse in the future, increasing my speed in asset creation while trying to reach the same hand modeling finish that I would get if I spent the time to model everything in Maya and Zbrush. This process was also so I could create a tool for quick variations.
Modeled everything in Houdini and used Maya simply to get the UV's to a consistent Textile Density. Textured in Substance Painter, and used smart materials to quickly get the variations textured and in engine.
The robot and bunnies was based off of Ching Yeh's "forest" illustration - https://www.artstation.com/artwork/gygWP
Using PBR workflow for all assets, the bunnies are cell shaded, and the foliage are either hand painted or gradient vertex normals shading.
静かな場所 - A Quiet Place - Video
The bunnies bounce with a little WPO!

Styzlied Robot texture - based off of Ching Yeh's "forest" illustration https://www.artstation.com/artwork/gygWP