Website powered by

Environment Artist for Fortnite Trailers - Trailers - Morty

Credit page: https://halon.com/work/fortnite-mecha-morty/

Trailers that I have worked on with the great FN Cinematic team at Halon Entertainment. I was part of the Environment/Visual Art Department Artist that works on layout, modeling, texturing, game asset to cinematic quality asset, set dressing, material creation/editing in Unreal Engine 4/5, landscape creation/edit, and some sequencer work. Working with supervisors, leads, and other department teams we create cinematic quality trailers to keep the Fortnite Crossover going.

Full Trailer - Responsibilities description below with each screenshot.

Set dressed the outside of the warehouse with various assets, including vegetation, cars, debris and building parts.

Set dressed the outside of the warehouse with various assets, including vegetation, cars, debris and building parts.

Modeled and textured some debris and set dressed the inner warehouse with debris, crates, work tools.

Modeled and textured some debris and set dressed the inner warehouse with debris, crates, work tools.

Created a decal with a ripple effect that could be animated, which was then timed with Morty's footsteps. I worked with another artist to integrate my water ripple into a water material to mask out the ripple.

Created a decal with a ripple effect that could be animated, which was then timed with Morty's footsteps. I worked with another artist to integrate my water ripple into a water material to mask out the ripple.

More set dressing! Love this shot.

More set dressing! Love this shot.

Modeled and textured out the pipes, steal beams, and crates, and set dressed them.

Modeled and textured out the pipes, steal beams, and crates, and set dressed them.