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Environment Artist for Fortnite Trailers - Trailers - Imposters

Credit page: https://halon.com/work/fortnite-impostors/

Trailers that I have worked on with the great FN Cinematic team at Halon Entertainment. I was part of the Environment/Visual Art Department Artist that works on layout, modeling, texturing, game asset to cinematic quality asset, set dressing, material creation/editing in Unreal Engine 4/5, landscape creation/edit, and some sequencer work. Working with supervisors, leads, and other department teams we create cinematic quality trailers to keep the Fortnite Crossover going.

Full Trailer - Responsibilities description below with each screenshot.

Worked on a lot of terrain sculpring and material work, as well as set dressing the island from this view with trees and point of interest areas. Also created the ocean material used for this shot.

Worked on a lot of terrain sculpring and material work, as well as set dressing the island from this view with trees and point of interest areas. Also created the ocean material used for this shot.

Modeled out the bridge and upressed some assets already created by the game team. Created the emissive flowing material used for the dome.

Modeled out the bridge and upressed some assets already created by the game team. Created the emissive flowing material used for the dome.

Set dressed the office space.

Set dressed the office space.

Set dressed the hallways and upressed some models.

Set dressed the hallways and upressed some models.